AI Insights · Timothy · January 2022
Top 5 Chibi Games on iOS in New Zealand Q4 2021
Discover the performance trends of the top 5 Chibi games on iOS in New Zealand during Q4 2021, including weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw several Chibi games making waves on the iOS platform in New Zealand. Here's a closer look at the performance trends for the top 5 Chibi games, based on data from Sensor Tower.
Cut the Rope
Throughout Q4 2021, Cut the Rope experienced fluctuations in its weekly downloads, peaking at 895 in the week of September 27 and generally maintaining a range between 266 to 488 for the rest of the quarter. Revenue showed a notable peak at $182 in the final week of December, with other significant spikes at $146 in late October and $150 in late November. Active users started at 1002 in late September and saw a gradual decline, stabilizing around 620 by the end of December.
Fireboy and Watergirl: Online
This game saw its downloads vary, with a low of 32 in early December and a high of 126 in late October. Revenue was minimal, with only $12 in early November and $21 in mid-November. Active users remained relatively stable, starting at 1785 in late September and ending at 1533 by the end of December, with minor fluctuations throughout the quarter.
Resortopia
Resortopia, which was released in mid-October, saw a steady increase in downloads, reaching up to 210 in early December. Revenue followed a similar upward trend, peaking at $72 in early November and ending the quarter at $65. Active users increased significantly from 12 in late October to 351 in early December, before slightly declining to 241 by the end of the year.
Fluvsies - A Fluff to Luv
Fluvsies - A Fluff to Luv had consistent download numbers, ranging from 28 to 73 per week, with a notable peak of 73 in late October. Revenue was modest, with a high of $48 in late December and intermittent earnings throughout the quarter. Active users fluctuated slightly, starting at 184 in late September and ending at 179 by the end of December.
BabyRiki: Smart Learning Games
This game saw a gradual increase in downloads, peaking at 75 in the final week of December. Revenue was sporadic, with $39 in early November being the highest point. Active user data was not available for this game.
These insights are based on data from Sensor Tower. For more detailed performance metrics and further insights, visit Sensor Tower's website.